Plan your approach to Level 1506
Configuration 1 · Targets, tray management, and time-saving decisions
Your collection plan
Level 1506, Configuration 1 has a 1:50 time limit. Your targets are Girl Redhood Red × 39; Strawberry × 12; Apple Red × 12; Grape Red × 12. There are 168 objects on the board: 75 targets and 93 non-targets. Targets account for 45% of the starting objects.
Which items to distinguish
Watch these target/non-target pairs: Apple Red is a target; Apple Green is not; Grape Red is a target; Grape Green is not. They share a named item family. Compare their real icons before selecting a partly covered object; clearing the non-target version will not advance that target counter.
The item names also share color labels in these pairs: Girl Redhood Red and Camping Axe Red; Girl Redhood Red and Grandma Wally Red; Apple Red and Camping Axe Red. Use the icon's outline as well as its color. These are recognition checks based on item names, rather than a claim that every pair looks equally similar on the board.
Where to focus your opening
Girl Redhood Red represents 39 of the 75 targets, so it deserves repeated attention during your scans. Take a complete visible triple of another target when it is available, but return to this larger workload after each clear. Avoid filling the tray with one object from every target type.
There are 93 non-target objects alongside the goals. Alternate target collection with deliberate clearing only when visibility requires it. Before touching a blocker, identify its matching partners and check that the tray can accommodate the complete set.
How to use the time limit
The 75 target objects require 25 target triples. Dividing the 110-second limit by those triples gives 4.4 seconds per target triple if all time were spent on targets. This is a planning allowance, not a measured completion time; searching and clearing non-targets also use that same clock.
That leaves a small allowance for each target set. Learn the target icons before starting and make short scans for finishable triples. If a pair is already waiting in the tray, search for its third member before starting an unrelated type. Rapid taps that introduce another unfinished set can undo the time saved.











