Match Factory boosters guide
Every power-up in the game, what it actually does to the board, and the moment it is worth spending. Booster timing beats booster quantity.
The complete Match Factory boosters list
Knowing the Match Factory boosters list is what separates a clean clear from three wasted lives. Here is each power-up with the situation it is built for.
Magnet (Vacuum)
Pulls the exact items you need to complete your current match without you having to dig for them.
Fan
Blows the pile of items apart, shuffling the board and bringing buried items to the surface.
Spring
Bounces unwanted items out of your tray back onto the board, freeing up valuable space.
Freeze (Timer)
Temporarily stops the clock, giving you precious seconds to find matches without pressure.
Undo
Reverts your very last move, taking an item out of your tray.
Advanced tips and tricks
- Hard and ultra-hard levels: use boosters only once you keep losing for the same reason (tray overflow, blocked items). Early failed attempts are not worth a booster.
- To stabilize openings: when the first 5–10 seconds decide the run, dropping a Fan makes that opening consistently solvable.
- To break a loop: if you keep repeating the same picking pattern and failing, a booster resets your decision-making more than it clears the board.
Boosters that pay off on specific levels
Some stages have tight timers or heavily buried pieces where a booster is close to mandatory. These are the ones worth checking first.
More resources
Find your specific level steps and the video walkthrough via search or browse all levels.
