Plan your approach to Level 1503
Configuration 1 · Targets, tray management, and time-saving decisions
Your collection plan
Level 1503, Configuration 1 has a 2:30 time limit. Your targets are Frog Prince White × 24; Frog Prince Purple × 24; Starfish Yellow × 12; Starfish Purple × 12. There are 198 objects on the board: 72 targets and 126 non-targets. Targets account for 36% of the starting objects.
Which items to distinguish
Watch these target/non-target pairs: Frog Prince White is a target; Frog Prince Orange is not; Frog Prince Purple is a target; Frog Prince Orange is not; Starfish Yellow is a target; Starfish Green is not; Starfish Purple is a target; Starfish Green is not. They share a named item family. Compare their real icons before selecting a partly covered object; clearing the non-target version will not advance that target counter.
Keep these target variants separate: Frog Prince White / Frog Prince Purple; Starfish Yellow / Starfish Purple. A shared shape does not make different variants a matching set. Find three of the same variant before starting that set.
The item names also share color labels in these pairs: Frog Prince White and Jellyfish White; Frog Prince White and Seahorse White; Frog Prince Purple and Jellyfish Purple. Use the icon's outline as well as its color. These are recognition checks based on item names, rather than a claim that every pair looks equally similar on the board.
Where to focus your opening
You have 4 target types to track. Start with a complete exposed triple, then rescan the surface. Choose the type whose third match you can already identify, instead of opening unfinished sets across Frog Prince White, Frog Prince Purple, Starfish Yellow at the same time.
Non-targets make up 64% of this configuration (126 objects). When targets are obscured, look for finishable non-target triples that reveal them. Keep each removal purposeful: a single non-target occupies tray space without completing a set. The counts indicate a large distraction pool, but do not establish where any object is hidden.
How to use the time limit
The 72 target objects require 24 target triples. Dividing the 150-second limit by those triples gives 6.3 seconds per target triple if all time were spent on targets. This is a planning allowance, not a measured completion time; searching and clearing non-targets also use that same clock.
Use short scans rather than long searches for a preferred target. Complete visible sets, then narrow the next scan to types already waiting in your tray. As the clock runs down, use the remaining goal counters to decide which shapes still deserve attention.












