Plan your approach to Level 1510
Configuration 1 · Targets, tray management, and time-saving decisions
Your collection plan
Level 1510, Configuration 1 has a 2:10 time limit. Your targets are Witch Pot Orange × 45; Witch Pot Blue × 45; Witch Pot Green × 45. There are 270 objects on the board: 135 targets and 135 non-targets. Targets account for 50% of the starting objects.
Which items to distinguish
Watch these target/non-target pairs: Witch Pot Orange is a target; Witch Pot Purple is not; Witch Pot Blue is a target; Witch Pot Purple is not; Witch Pot Green is a target; Witch Pot Purple is not. They share a named item family. Compare their real icons before selecting a partly covered object; clearing the non-target version will not advance that target counter.
Keep these target variants separate: Witch Pot Orange / Witch Pot Blue / Witch Pot Green. A shared shape does not make different variants a matching set. Find three of the same variant before starting that set.
Where to focus your opening
You have 3 target types to track. Start with a complete exposed triple, then rescan the surface. Choose the type whose third match you can already identify, instead of opening unfinished sets across Witch Pot Orange, Witch Pot Blue, Witch Pot Green at the same time.
There are 135 non-target objects alongside the goals. Alternate target collection with deliberate clearing only when visibility requires it. Before touching a blocker, identify its matching partners and check that the tray can accommodate the complete set.
How to use the time limit
The 135 target objects require 45 target triples. Dividing the 130-second limit by those triples gives 2.9 seconds per target triple if all time were spent on targets. This is a planning allowance, not a measured completion time; searching and clearing non-targets also use that same clock.
That leaves a small allowance for each target set. Learn the target icons before starting and make short scans for finishable triples. If a pair is already waiting in the tray, search for its third member before starting an unrelated type. Rapid taps that introduce another unfinished set can undo the time saved.




