Detailed steps, unique tips, and video context for Match Factory Level 13722. Source video: Match Factory lvl 13658 #MatchFactory.
1Quick Steps
- 1.Clear Level 13722 by focusing on stacked items first and saving bar space for tricky matches.
- 2.Clear the edges of the board first to simplify the remaining layout.
- 3.After using a booster, immediately capitalize on the new board state.
- 4.Manage your collection bar space carefully - never let it fill up completely.
- 5.Create mental categories for similar-looking items to avoid confusion.
- 6.Start by matching items that are blocking access to other pieces below them.
Still stuck?
Try a different opening sequence, focus on tray space, or consider boosters.
!Pro Tips
- •Use all available boosters in combination for the best chance of clearing.
- •Master levels are designed to push even veteran players - persistence is key.
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Unlock Strategy→Complete strategy guide — level 13722
Match Factory Level 13722 represents a classic endgame-tier challenge: plenty of items on the board, but tight tray space and hidden dependencies that punish random clicking. This guide covers the opening strategy, mid-game tray management, and the specific moves players most often get wrong on this level.
Level 13722 in Context
Level 13722 is endgame territory. At this point in your Match Factory journey, you've seen every board element the game has to offer — the challenge now is executing known strategies with precision under increasingly difficult constraints.
What Makes Level 13722 Distinct
Level 13722 ships with 6 walkthrough steps and 2 pro tips — about 99 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.
None of this requires fast reflexes. Level 13722 rewards a player who reads the pile before clicking, and punishes one who treats the board as a race.
What Level 13722 Tests
- Move sequencing on Level 13722 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- Rim control on Level 13722 — Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
- Booster timing on Level 13722 — Boosters are a resource trade: they convert coins into board state. The step mentions them because this level has at least one configuration where that trade is clearly worth it — not because you should open with one.
How to Start: The Opening Phase
Level 13722 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.
In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.
Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.
Tray Management: The Core Skill
Tray discipline is the single most important skill to bring to Level 13722. Unlike earlier stages where you can recover from a cluttered tray by matching your way out, this level's layout means a full tray is almost certainly a failed run.
Here's the key discipline to practice: commit to finishing one item type before picking up another. If you spot a green bottle and pick it up, your next two clicks should be hunting for the other two green bottles — not grabbing a coin or a red sneaker that caught your eye.
Also pay attention to how deeply buried certain items are. On boards like Level 13722, some item types appear mostly near the bottom of the pile. If you pick up one of them early but can't complete the trio for 10+ moves, you've effectively given up a tray slot for a long time. Prioritize item types that you can see at least two of before you start collecting.
Mid-Game Strategy
The mid-game phase on Level 13722 is when you need to shift from reactive clicking to proactive planning. You've probably got a rough sense of the board layout by now — use that knowledge.
The key mid-game skill is "look-ahead" — instead of clicking the next obvious match, trace 2–3 moves into the future. "If I pick up this yellow star now, what opens up? Can I complete the yellow star match in the next 2 clicks? What does that expose?" Players who think one move at a time in the mid-game almost always find themselves in trouble by the final third of the level.
Also watch for "dead end" item types — items where you can only see 1 copy and there's no way to know where the other two are. Avoid picking these up until you can see all three. Holding a dead-end item in your tray for 8+ moves while hunting for its partners is a classic trap on Level 13722.
Step-by-Step Analysis (6 phases)
- A later step worth reading carefully: "Clear Level 13722 by focusing on stacked items first…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
- Step 2 is the one most players skip: "Clear the edges of the board first to simplify…" The rim of the board is an information resource. Reading it tells you which item types are plentiful, and that read is what should decide your first committed match.
- The final step is a cleanup instruction: "After using a booster, immediately capitalize on the new…" Boosters are a resource trade: they convert coins into board state. The step mentions them because this level has at least one configuration where that trade is clearly worth it — not because you should open with one.
- This step is easy to misread as optional: "Manage your collection bar space carefully - never let…" The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
- This is where the level starts to tighten: "Create mental categories for similar-looking items to avoid confusion." This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- The second phase narrows the board: "Start by matching items that are blocking access to…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
Booster Strategy
There is no rating on file for Level 13722, which usually means the board is winnable with clean play and punishes impatience instead of demanding resources. Treat boosters on Level 13722 as insurance, not as part of the plan.
The one exception worth planning for: a first attempt on Level 13722 that ends with two items of the same type stranded in the tray and no visible third copy. That is the classic Magnet scenario, and recognising it early saves you from repeating the same failed run three times.
Otherwise, spend your attention rather than your coins on Level 13722. Reading the pile before each click costs nothing, and on a board with no recorded rating that discipline is worth more than any single booster.
Common Mistakes to Avoid
- Refusing to use boosters at all because of coin conservation — sometimes one well-timed Fan booster saves three future attempts.
- Using a Fan booster when the tray is already 5+ items full — the reshuffled board can't be exploited with no tray room.
- Picking up items from too many different categories in the opening moves, filling the tray with unmatched pairs.
- Ignoring the center pile in favor of outer-edge items, which are easier to click but often block access to the most important pieces.
Pro Tips Explained
The 2 pro tips above come from the failure patterns that show up repeatedly on Level 13722. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.
Frequently asked questions
What should I focus on first in Level 13722?
Start with visibility, not matches. Level 13722 hides part of its item distribution under the surface layer, so your first job is to expose enough of the board to know which types are plentiful. Once you can see two copies of a type, that type becomes a safe commitment; until then, treat every pick-up as a slot you may not get back.
How many steps does it take to clear Level 13722?
The walkthrough for Level 13722 is broken into 6 phases, backed by 2 pro tips and roughly 99 words of board-specific guidance. An efficient clear generally lands somewhere in the 20–35 move range depending on how the pile settles, and runs that stretch well past that usually indicate a clogged tray rather than bad luck.
Is Match Factory Level 13722 beatable without boosters?
Yes — Level 13722 sits in the endgame band of the game, and its 6-step walkthrough is designed to be followed without spending coins. The key is tray discipline: never collect from more than two or three item categories at once, and prioritize completing existing partial matches over picking up new items. Follow the step order above rather than improvising, because on this board the sequence matters more than raw speed.
With this guide in hand, you have everything you need to tackle Level 13722 systematically. The strategies covered here — opening excavation, tray discipline, mid-game sequencing, and smart booster timing — aren't just for this level. They're the foundational skills that will carry you through everything ahead in Match Factory. Apply them consistently and the wins will follow.
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