Detailed steps, unique tips, and video context for Match Factory Level 13397. Source video: Match Factory lvl 13559 take 2 #MatchFactory #WinnerWinner.
1Quick Steps
- 1.Complete Level 13397 by carefully matching all items while managing your collection bar space.
- 2.Clear locked or frozen items as soon as possible to expand your options.
- 3.Tap on matching items to select them and add them to your collection bar at the bottom.
- 4.Create mental categories for similar-looking items to avoid confusion.
- 5.Look for groups of three identical items and tap them in sequence to clear them from the board.
- 6.Look for hidden items under obstacles or behind other pieces.
Still stuck?
Try a different opening sequence, focus on tray space, or consider boosters.
!Pro Tips
- •If the board feels impossible, it may depend on clearing one specific item first.
- •Use all available boosters in combination for the best chance of clearing.
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Unlock Strategy→Complete strategy guide — level 13397
Level 13397 in Match Factory demands more than just fast tapping — it demands a clear mental model of item priority and tray discipline. As a endgame stage, it sits in that frustrating range where boosters feel wasteful but brute-forcing it without strategy rarely works either. Let's walk through the optimal approach.
Level 13397 in Context
Reaching Level 13397 is a genuine achievement — most casual players never get here. These endgame levels demand mastery of everything covered in the game's earlier stages, combined with smarter booster usage and a tighter mental model of 3D physics interactions.
What Makes Level 13397 Distinct
Level 13397 ships with 6 walkthrough steps and 2 pro tips — about 107 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.
Everything below is written for the board as it stands at the start of a run. If the pile settles differently for you, keep the principles and adjust the specifics.
What Level 13397 Tests
- Collection-bar economy on Level 13397 — The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
- Bottom-up clearing on Level 13397 — Starting low matters because bottom-heavy piles release their items in waves. Clear the base and the upper layer loses support, which drops new matches into reach without extra clicks.
- Colour-group triage on Level 13397 — Colour grouping is the fastest way to reduce the number of live item types on the board. Fewer live types means fewer ways to clog the collection bar with a stray pick-up.
How to Start: The Opening Phase
On Level 13397, what you do in the first ten seconds matters more than anything in the middle of the run. Many players jump straight for the most visible or shiniest items — but the better play is to systematically expose the pile.
Target the center-top of the board first. In most Match Factory layouts, the center pile has the highest item density and the most hidden items beneath. By breaking open the center early, you give yourself maximum flexibility for the rest of the level.
After opening the center, look for item clusters — spots where you can see 2 or more of the same type close together. Matching a cluster early locks in a quick 3-item match without consuming tray space for long. These early "free matches" are crucial for maintaining breathing room in your tray.
Tray Management: The Core Skill
The tray in Match Factory holds seven items, and on Level 13397, eight wrong clicks in a row will end your run. The board design deliberately creates situations where items from 4–5 different types are visible but none have a full trio accessible — this is the trap.
Surviving this trap means maintaining tray "breathing room." Always try to keep 2–3 open slots. If your tray is at 5 items, stop picking up new types and focus entirely on completing existing partial matches. This might mean clicking items that seem less exciting (like completing a boring coin match) instead of going after the animated special items — but completing that boring match keeps you alive.
On Level 13397 specifically, watch for the moment around the mid-game when the center pile shifts. Items that were blocked early become accessible, and the temptation to grab everything at once is strongest right here. Stay disciplined.
Mid-Game Strategy
Around the halfway mark of Level 13397, the board opens up significantly — and this is both an opportunity and a trap. With more items visible, it's tempting to be aggressive and pick up everything. Resist this.
Instead, use the mid-game opening to take stock and plan. Mentally sort the visible items into two categories: "ready to match" (you can see 3+ of the same type) and "not ready" (you can only see 1 or 2). Your priority queue should be clear: finish all "ready to match" items first, then work on exposing the "not ready" items.
On Level 13397 in particular, there's often a cluster of similar items near the bottom of the board that only becomes accessible in the mid-game. Don't be impatient — trying to dig them out before the board naturally reveals them wastes moves and tray space.
Step-by-Step Analysis (6 phases)
- This is where the level starts to tighten: "Complete Level 13397 by carefully matching all items while…" The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
- A later step worth reading carefully: "Clear locked or frozen items as soon as possible…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- The opening step sets the tone: "Tap on matching items to select them and add…" Bottom-first play is the standard opening for a reason: the lowest items are physically the easiest to tap, so you build tray progress with zero risk of wasting a click on something unreachable.
- Step 4 is the one most players skip: "Create mental categories for similar-looking items to avoid confusion." Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
- The mid-phase step is the pivot of the run: "Look for groups of three identical items and tap…" Colour-first triage keeps the board legible. Once you know which two or three colours dominate the visible pile, every click has an obvious best answer.
- The final step is a cleanup instruction: "Look for hidden items under obstacles or behind other…" Treat deeply buried pieces as a future obligation rather than a current target. Note where they are, keep the type in mind, and clear the layer above them before committing slots to it.
Booster Strategy
Level 13397 is best approached as a no-booster run first, with boosters treated as a correction for a specific board state rather than an opening move. That framing matters: players who open with a booster on Level 13397 usually spend it before they know which item types are scarce, which is exactly the information the booster is supposed to buy them.
If you do reach for one on Level 13397, sequence it after a completed match rather than mid-trio. Finishing a match first returns slots to the tray, so the reshuffle or pull that follows can actually be acted on instead of admired.
Keep a rough coin budget for Level 13397: one booster per two attempts is a sane ceiling. If you are spending more than that, the fix is a change in approach — usually committing to fewer item types at once — rather than a bigger spend.
Common Mistakes to Avoid
- Treating the level as a speed challenge and clicking too fast to plan ahead. Match Factory rewards deliberate play over speed.
- Starting the run without a mental plan for which item types to prioritize. The first 5 clicks should be intentional, not random.
- Using a Fan booster when the tray is already 5+ items full — the reshuffled board can't be exploited with no tray room.
- Matching single items on empty parts of the board instead of aiming every pick-up at something that is blocking access.
Pro Tips Explained
The 2 pro tips above come from the failure patterns that show up repeatedly on Level 13397. Taken together they point at one theme — collection-bar economy — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.
Frequently asked questions
What's the fastest way to beat Level 13397 without watching a video?
The fastest text-only approach for Level 13397: spend the first eight clicks excavating rather than matching, identify the two or three item types you can see the most of, complete those trios in full before touching anything else, then let the physics settle and reassess. This disciplined loop clears most Match Factory boards without a video guide.
What is the best booster to use on Level 13397?
The Fan booster is the most versatile choice for Level 13397. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.
Is Match Factory Level 13397 beatable without boosters?
Yes — Level 13397 sits in the endgame band of the game, and its 6-step walkthrough is designed to be followed without spending coins. The key is tray discipline: never collect from more than two or three item categories at once, and prioritize completing existing partial matches over picking up new items. Follow the step order above rather than improvising, because on this board the sequence matters more than raw speed.
Don't get discouraged if Level 13397 takes a few attempts — even with the optimal strategy, some board randomization means not every run comes together. The key is learning something from each failed attempt: did the tray fill up too early? Did you miss the mid-game item cascade? Use each run as data, refine your approach, and the clear will come.
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