WALKTHROUGH

Match Factory Level 7138 Walkthrough

Detailed steps, unique tips, and video context for Match Factory Level 7138. Source video: How to complete 5000 Level Match Factory game 2025.

Text walkthrough available

Follow the 6-step guide and the pro tips below to clear this level.

Watch level 5686 for similar boards

Walkthrough credit: sadam khan tricks men

1Quick Steps

  1. 1.Clear Level 7138 by focusing on stacked items first and saving bar space for tricky matches.
  2. 2.Look for items that only appear twice - they form an easy guaranteed match.
  3. 3.Watch the timer and adjust your pace - speed matters in harder levels.
  4. 4.Tap on matching items to select them and add them to your collection bar at the bottom.
  5. 5.Execute moves in precise order to avoid blocking yourself.
  6. 6.If a stack has many layers, work through it before moving to other areas.

Still stuck?

Try a different opening sequence, focus on tray space, or consider boosters.

!Pro Tips

  • •Watch multiple walkthrough videos to compare different strategies before attempting.
  • •Memorize the item layout on your first look; this level punishes guesswork.
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Strategy guide

Complete strategy guide — level 7138

Stuck on Match Factory Level 7138? You're not alone. This endgame level trips up even experienced players because it requires a specific sequencing discipline that isn't obvious from the layout. Whether you've attempted it once or a dozen times, the strategy below will help you understand why your previous runs failed — and what to do differently.

Level 7138 in Context

Level 7138 is endgame territory. At this point in your Match Factory journey, you've seen every board element the game has to offer — the challenge now is executing known strategies with precision under increasingly difficult constraints.

What Makes Level 7138 Distinct

Level 7138 ships with 6 walkthrough steps and 2 pro tips — about 105 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.

If you only remember one thing about Level 7138, remember the order of operations. The board is solvable; it is the sequence that players get wrong.

What Level 7138 Tests

  1. Move sequencing on Level 7138 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  2. Time pressure on Level 7138 — Time pressure changes the correct play: under a timer, the fastest legal match usually beats the optimal one, so favour clicks you can make without re-reading the board.
  3. Bottom-up clearing on Level 7138 — Starting low matters because bottom-heavy piles release their items in waves. Clear the base and the upper layer loses support, which drops new matches into reach without extra clicks.

How to Start: The Opening Phase

Level 7138 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.

In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.

Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.

Tray Management: The Core Skill

The seven-slot tray is the heart of every Match Factory battle, and Level 7138 is no exception. The most common reason players fail this level is a clogged tray — they pick up items from too many different categories before completing any match, until the tray fills with seven mismatched pieces and the run is over.

The rule of thumb: never have more than three different item types in your tray at once. If you already have two red apples, the third click should be on another red apple, not a blue toy. Resist the urge to "collect first, match later." On Level 7138 the board can look deceptively open early on, making it tempting to grab items at random. Don't fall for it.

A practical trick: mentally label each tray slot before you click. Ask yourself "does this click complete a match or get me closer to one?" If the honest answer is no, skip it and find a click that does.

Mid-Game Strategy

The mid-game phase on Level 7138 is when you need to shift from reactive clicking to proactive planning. You've probably got a rough sense of the board layout by now — use that knowledge.

The key mid-game skill is "look-ahead" — instead of clicking the next obvious match, trace 2–3 moves into the future. "If I pick up this yellow star now, what opens up? Can I complete the yellow star match in the next 2 clicks? What does that expose?" Players who think one move at a time in the mid-game almost always find themselves in trouble by the final third of the level.

Also watch for "dead end" item types — items where you can only see 1 copy and there's no way to know where the other two are. Avoid picking these up until you can see all three. Holding a dead-end item in your tray for 8+ moves while hunting for its partners is a classic trap on Level 7138.

Step-by-Step Analysis (6 phases)

  1. The mid-phase step is the pivot of the run: "Clear Level 7138 by focusing on stacked items first…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  2. A later step worth reading carefully: "Look for items that only appear twice - they…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  3. The second phase narrows the board: "Watch the timer and adjust your pace - speed…" Timed stages reward a narrow focus: pick one item type, finish it, then re-scan. Wide scanning burns the seconds you need for the last two matches.
  4. The opening step sets the tone: "Tap on matching items to select them and add…" The lower rows are where the board keeps its tempo. If you let them sit while picking at the top, you spend the mid-game unpicking a pile that should already be gone.
  5. This is where the level starts to tighten: "Execute moves in precise order to avoid blocking yourself." Prioritising is the whole skill here: rank the visible item types by how close they are to a trio, then work that list top-down instead of clicking whatever catches your eye.
  6. The final step is a cleanup instruction: "If a stack has many layers, work through it…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.

Booster Strategy

Because Level 7138 has no difficulty rating attached, the safest assumption is that it sits near the middle of the curve: beatable with a clean run, frustrating with a careless one. Boosters exist to convert the second case into the first.

If you decide to use one on Level 7138, pick the moment deliberately. The best windows are right after a completed trio, when your tray has room, or right before a cluster you know is blocking a whole item type. Both are moments where the board state is simple enough to evaluate the result.

Track what you spend on Level 7138 across attempts. Two attempts with one booster each usually beats five attempts with none, but only if the booster is aimed at the actual failure — otherwise you are paying coins to repeat the same mistake with a different layout.

Common Mistakes to Avoid

  1. Picking up a "dead end" item — one where you can only see 1 copy — and holding it for 8+ moves while hunting for the other two.
  2. Starting the run without a mental plan for which item types to prioritize. The first 5 clicks should be intentional, not random.
  3. Giving up before the mid-game reveal. Many Match Factory levels look impossible until the surface pile clears, at which point they become manageable.
  4. Using a Fan booster when the tray is already 5+ items full — the reshuffled board can't be exploited with no tray room.

Pro Tips Explained

The 2 pro tips above come from the failure patterns that show up repeatedly on Level 7138. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.

Frequently asked questions

Is there a trick to Match Factory Level 7138?

The closest thing to a trick on Level 7138 is using the physics simulation deliberately. When you complete a match involving pieces that sit next to a buried cluster, the simulation rolls those hidden items into view for free. Aiming matches at pieces that support the pile therefore reveals more than aiming at whichever item happens to be nearest your cursor.

Does the item layout change every time I play Level 7138?

Match Factory uses seeded layouts with minor randomization between attempts. The overall board structure — which item types appear and roughly how many of each — stays the same, but the exact position of buried pieces can shift. That is why a strategy that "almost worked" last time is usually worth retrying rather than abandoning.

Is Match Factory Level 7138 beatable without boosters?

Yes — Level 7138 sits in the endgame band of the game, and its 6-step walkthrough is designed to be followed without spending coins. The key is tray discipline: never collect from more than two or three item categories at once, and prioritize completing existing partial matches over picking up new items. Follow the step order above rather than improvising, because on this board the sequence matters more than raw speed.

Level 7138 is beatable with the right approach. Take your time with the opening moves, keep the tray clean, and trust the step-by-step process. If you're still struggling after a few attempts using this guide, try leaving the level and coming back later — sometimes a fresh perspective is all it takes. Good luck, and remember: the next level is always just one smart run away.

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