WALKTHROUGH

Match Factory Level 6137 Walkthrough

Detailed steps, unique tips, and video context for Match Factory Level 6137. Source video: How to complete 5000 Level Match Factory game 2025.

Text walkthrough available

Follow the 6-step guide and the pro tips below to clear this level.

Watch level 5686 for similar boards

Walkthrough credit: sadam khan tricks men

1Quick Steps

  1. 1.In Level 6137, plan your moves wisely to match all items before running out of bar space.
  2. 2.Survey the entire board before making any moves to identify all matching items and plan your strategy.
  3. 3.Look for items that only appear twice - they form an easy guaranteed match.
  4. 4.Plan several moves ahead to avoid getting stuck with unmatchable items.
  5. 5.Map out the entire board mentally before making your first move.
  6. 6.Clear the edges of the board first to simplify the remaining layout.

Still stuck?

Try a different opening sequence, focus on tray space, or consider boosters.

!Pro Tips

  • •Watch multiple walkthrough videos to compare different strategies before attempting.
  • •Use all available boosters in combination for the best chance of clearing.
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Strategy guide

Complete strategy guide — level 6137

Stuck on Match Factory Level 6137? You're not alone. This endgame level trips up even experienced players because it requires a specific sequencing discipline that isn't obvious from the layout. Whether you've attempted it once or a dozen times, the strategy below will help you understand why your previous runs failed — and what to do differently.

Level 6137 in Context

At Level 6137 the margin for error is thin enough that a single careless pick-up can decide the run. The good news is that the same principles still work — excavation, tray economy, and sequencing — they simply have to be applied without the slack earlier levels provided.

What Makes Level 6137 Distinct

Level 6137 ships with 6 walkthrough steps and 2 pro tips — about 104 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.

None of this requires fast reflexes. Level 6137 rewards a player who reads the pile before clicking, and punishes one who treats the board as a race.

What Level 6137 Tests

  1. Move sequencing on Level 6137 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  2. Rim control on Level 6137 — Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
  3. Booster timing on Level 6137 — Boosters are a resource trade: they convert coins into board state. The step mentions them because this level has at least one configuration where that trade is clearly worth it — not because you should open with one.

How to Start: The Opening Phase

Level 6137 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.

In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.

Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.

Tray Management: The Core Skill

The tray in Match Factory holds seven items, and on Level 6137, eight wrong clicks in a row will end your run. The board design deliberately creates situations where items from 4–5 different types are visible but none have a full trio accessible — this is the trap.

Surviving this trap means maintaining tray "breathing room." Always try to keep 2–3 open slots. If your tray is at 5 items, stop picking up new types and focus entirely on completing existing partial matches. This might mean clicking items that seem less exciting (like completing a boring coin match) instead of going after the animated special items — but completing that boring match keeps you alive.

On Level 6137 specifically, watch for the moment around the mid-game when the center pile shifts. Items that were blocked early become accessible, and the temptation to grab everything at once is strongest right here. Stay disciplined.

Mid-Game Strategy

The mid-game phase on Level 6137 is when you need to shift from reactive clicking to proactive planning. You've probably got a rough sense of the board layout by now — use that knowledge.

The key mid-game skill is "look-ahead" — instead of clicking the next obvious match, trace 2–3 moves into the future. "If I pick up this yellow star now, what opens up? Can I complete the yellow star match in the next 2 clicks? What does that expose?" Players who think one move at a time in the mid-game almost always find themselves in trouble by the final third of the level.

Also watch for "dead end" item types — items where you can only see 1 copy and there's no way to know where the other two are. Avoid picking these up until you can see all three. Holding a dead-end item in your tray for 8+ moves while hunting for its partners is a classic trap on Level 6137.

Step-by-Step Analysis (6 phases)

  1. This is where the level starts to tighten: "In Level 6137, plan your moves wisely to match…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  2. This step is easy to misread as optional: "Survey the entire board before making any moves to…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  3. Step 3 is the one most players skip: "Look for items that only appear twice - they…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  4. The opening step sets the tone: "Plan several moves ahead to avoid getting stuck with…" Prioritising is the whole skill here: rank the visible item types by how close they are to a trio, then work that list top-down instead of clicking whatever catches your eye.
  5. The mid-phase step is the pivot of the run: "Map out the entire board mentally before making your…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  6. The final step is a cleanup instruction: "Clear the edges of the board first to simplify…" The rim of the board is an information resource. Reading it tells you which item types are plentiful, and that read is what should decide your first committed match.

Booster Strategy

This level's record doesn't carry an official difficulty rating, so treat the booster question as a judgement call rather than a rule. The honest guidance: attempt Level 6137 without boosters first, and only spend coins once you can name the specific thing that keeps beating you.

If the failure on Level 6137 is a jammed board — items clustered so that nothing useful is reachable — the Fan is the right tool, ideally with two or fewer items in the tray so you can actually use the new layout. If the failure is one stubborn item type whose third copy you can never find, the Magnet is cheaper than another full attempt on Level 6137.

Undo deserves more credit than it gets on a board like Level 6137. A single Undo after a bar-clogging mistake costs less than replaying the level, and it teaches you where the mistake happened better than a fresh run does.

One rule that applies to every attempt at Level 6137: never launch a booster into a full tray. The board changes but you cannot react to it, which turns a resource into a wasted click.

Common Mistakes to Avoid

  1. Clicking the most visually prominent items (shiny, animated) instead of the strategically correct items.
  2. Matching single items on empty parts of the board instead of aiming every pick-up at something that is blocking access.
  3. Neglecting to use the Undo button after a clear tray mistake. One Undo used immediately can save an entire run.
  4. Picking up items from too many different categories in the opening moves, filling the tray with unmatched pairs.

Pro Tips Explained

The 2 pro tips above come from the failure patterns that show up repeatedly on Level 6137. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.

Frequently asked questions

What's the fastest way to beat Level 6137 without watching a video?

The fastest text-only approach for Level 6137: spend the first eight clicks excavating rather than matching, identify the two or three item types you can see the most of, complete those trios in full before touching anything else, then let the physics settle and reassess. This disciplined loop clears most Match Factory boards without a video guide.

Is Match Factory Level 6137 beatable without boosters?

Yes — Level 6137 sits in the endgame band of the game, and its 6-step walkthrough is designed to be followed without spending coins. The key is tray discipline: never collect from more than two or three item categories at once, and prioritize completing existing partial matches over picking up new items. Follow the step order above rather than improvising, because on this board the sequence matters more than raw speed.

What is the best booster to use on Level 6137?

The Fan booster is the most versatile choice for Level 6137. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.

Don't get discouraged if Level 6137 takes a few attempts — even with the optimal strategy, some board randomization means not every run comes together. The key is learning something from each failed attempt: did the tray fill up too early? Did you miss the mid-game item cascade? Use each run as data, refine your approach, and the clear will come.

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