Detailed steps, unique tips, and video context for Match Factory Level 5013. Source video: How to complete 5000 Level Match Factory game 2025.
1Quick Steps
- 1.Scan the entire board first and identify the three or more identical items that are fully exposed and not blocked by overlapping pieces.
- 2.Tap one item from a group of three, but before adding the second, check that the third matching item is also free to tap without moving other pieces.
- 3.Prioritize clearing items that sit on top of others, as removing them opens up lower layers and reveals new matches.
- 4.Keep the collection bar from filling by never holding more than five items at once; if you have five, focus on completing a match immediately.
- 5.Use the shuffle button only when no valid matches are visible and the bar has at least two open slots, to avoid wasting it.
- 6.Work from the outer edges inward, as edge items are often less obstructed and easier to match in sequence.
- 7.After each match, rescan the board for newly exposed items and adjust your plan accordingly.
Still stuck?
Try a different opening sequence, focus on tray space, or consider boosters.
!Pro Tips
- •Avoid tapping items that are part of a pair unless you can quickly find the third; otherwise, you risk clogging the bar with unmatched singles.
- •When two identical items are already in the bar, prioritize finding the third even if it means tapping a slightly buried item, as clearing the bar frees up space.
- •If you have three different singles in the bar, try to complete the match that requires the fewest additional taps to minimize risk.
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Unlock Strategy→Complete strategy guide — level 5013
Match Factory Level 5013 represents a classic endgame-tier challenge: plenty of items on the board, but tight tray space and hidden dependencies that punish random clicking. This guide covers the opening strategy, mid-game tray management, and the specific moves players most often get wrong on this level.
Level 5013 in Context
At Level 5013 the margin for error is thin enough that a single careless pick-up can decide the run. The good news is that the same principles still work — excavation, tray economy, and sequencing — they simply have to be applied without the slack earlier levels provided.
What Makes Level 5013 Distinct
Level 5013 ships with 7 walkthrough steps and 3 pro tips — about 231 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.
If you only remember one thing about Level 5013, remember the order of operations. The board is solvable; it is the sequence that players get wrong.
What Level 5013 Tests
- Trio completion on Level 5013 — Grouping into threes is where the score and the board state both move. A completed trio returns slots to you, which is the only way to keep playing a tightening board.
- Colour-group triage on Level 5013 — Colour grouping is the fastest way to reduce the number of live item types on the board. Fewer live types means fewer ways to clog the collection bar with a stray pick-up.
- Rim control on Level 5013 — Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
How to Start: The Opening Phase
On Level 5013, what you do in the first ten seconds matters more than anything in the middle of the run. Many players jump straight for the most visible or shiniest items — but the better play is to systematically expose the pile.
Target the center-top of the board first. In most Match Factory layouts, the center pile has the highest item density and the most hidden items beneath. By breaking open the center early, you give yourself maximum flexibility for the rest of the level.
After opening the center, look for item clusters — spots where you can see 2 or more of the same type close together. Matching a cluster early locks in a quick 3-item match without consuming tray space for long. These early "free matches" are crucial for maintaining breathing room in your tray.
Tray Management: The Core Skill
The tray in Match Factory holds seven items, and on Level 5013, eight wrong clicks in a row will end your run. The board design deliberately creates situations where items from 4–5 different types are visible but none have a full trio accessible — this is the trap.
Surviving this trap means maintaining tray "breathing room." Always try to keep 2–3 open slots. If your tray is at 5 items, stop picking up new types and focus entirely on completing existing partial matches. This might mean clicking items that seem less exciting (like completing a boring coin match) instead of going after the animated special items — but completing that boring match keeps you alive.
On Level 5013 specifically, watch for the moment around the mid-game when the center pile shifts. Items that were blocked early become accessible, and the temptation to grab everything at once is strongest right here. Stay disciplined.
Mid-Game Strategy
Around the halfway mark of Level 5013, the board opens up significantly — and this is both an opportunity and a trap. With more items visible, it's tempting to be aggressive and pick up everything. Resist this.
Instead, use the mid-game opening to take stock and plan. Mentally sort the visible items into two categories: "ready to match" (you can see 3+ of the same type) and "not ready" (you can only see 1 or 2). Your priority queue should be clear: finish all "ready to match" items first, then work on exposing the "not ready" items.
On Level 5013 in particular, there's often a cluster of similar items near the bottom of the board that only becomes accessible in the mid-game. Don't be impatient — trying to dig them out before the board naturally reveals them wastes moves and tray space.
Step-by-Step Analysis (7 phases)
- The final step is a cleanup instruction: "Scan the entire board first and identify the three…" Grouping into threes is where the score and the board state both move. A completed trio returns slots to you, which is the only way to keep playing a tightening board.
- Step 2 is the one most players skip: "Tap one item from a group of three, but…" Colour grouping is the fastest way to reduce the number of live item types on the board. Fewer live types means fewer ways to clog the collection bar with a stray pick-up.
- The opening step sets the tone: "Prioritize clearing items that sit on top of others,…" The rim of the board is an information resource. Reading it tells you which item types are plentiful, and that read is what should decide your first committed match.
- The second phase narrows the board: "Keep the collection bar from filling by never holding…" Think of the bar as a budget: three slots reserved for the trio you are finishing, the rest as working space. Blow the budget early and the rest of the level is damage control.
- The mid-phase step is the pivot of the run: "Use the shuffle button only when no valid matches…" Bar discipline beats speed here. Keeping two or three slots free at all times is what turns a losing board into a recoverable one, because it leaves room to react when a buried piece finally appears.
- This is where the level starts to tighten: "Work from the outer edges inward, as edge items…" Edge work is about access: rim pieces rarely block anything important, so they are the safest place to spend clicks when you are waiting for a buried item to surface.
- This step is easy to misread as optional: "After each match, rescan the board for newly exposed…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
Booster Strategy
Treat Level 5013 as a strategy check rather than a resource check. With no rating on record, the level is telling you nothing about how much you should spend — only about how well you are managing the tray.
If the tray is what keeps ending your runs on Level 5013, no booster fixes that. Go back to the walkthrough steps above, replay the opening with the single rule of never holding more than three item types, and you will usually clear it without touching the shop.
If instead the board itself keeps jamming — clusters that leave nothing reachable — that is a legitimate Fan moment on Level 5013. Use it with two or fewer items in the tray, then rebuild from the fresh layout.
Common Mistakes to Avoid
- Picking up items from too many different categories in the opening moves, filling the tray with unmatched pairs.
- Forgetting that the physics engine can shift items. Sometimes matching one cluster causes buried items to roll out — watch for this instead of immediately clicking.
- Starting the run without a mental plan for which item types to prioritize. The first 5 clicks should be intentional, not random.
- Ignoring the center pile in favor of outer-edge items, which are easier to click but often block access to the most important pieces.
Pro Tips Explained
The 3 pro tips above come from the failure patterns that show up repeatedly on Level 5013. Taken together they point at one theme — trio completion — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.
Frequently asked questions
Is there a trick to Match Factory Level 5013?
The closest thing to a trick on Level 5013 is using the physics simulation deliberately. When you complete a match involving pieces that sit next to a buried cluster, the simulation rolls those hidden items into view for free. Aiming matches at pieces that support the pile therefore reveals more than aiming at whichever item happens to be nearest your cursor.
Why do I keep failing Match Factory Level 5013?
The most common reason players repeatedly fail Level 5013 is tray mismanagement in the opening moves. If you pick up items from too many categories before completing any match, the seven-slot tray fills with unmatched pieces and the run is effectively over. Replay it with a single rule: never hold more than three different item types at the same time.
How many steps does it take to clear Level 5013?
The walkthrough for Level 5013 is broken into 7 phases, backed by 3 pro tips and roughly 231 words of board-specific guidance. An efficient clear generally lands somewhere in the 20–35 move range depending on how the pile settles, and runs that stretch well past that usually indicate a clogged tray rather than bad luck.
Level 5013 is beatable with the right approach. Take your time with the opening moves, keep the tray clean, and trust the step-by-step process. If you're still struggling after a few attempts using this guide, try leaving the level and coming back later — sometimes a fresh perspective is all it takes. Good luck, and remember: the next level is always just one smart run away.
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