WALKTHROUGH

Match Factory Level 1940 Walkthrough

Detailed steps, unique tips, and video context for Match Factory Level 1940. Source video: Match Factory Level 1941.

Text walkthrough available

Follow the 5-step guide and the pro tips below to clear this level.

Watch level 1941 for similar boards

Walkthrough credit: iPlayAllDay

1Quick Steps

  1. 1.Start by focusing on clearing the items along the edges of the board. This will help you open up more space and create better matching opportunities.
  2. 2.Pay close attention to the 7-slot collection bar at the bottom. Prioritize clearing groups of items that are close to filling the bar to prevent it from getting full.
  3. 3.Look for opportunities to create larger matches. Matching four items creates a power-up item that can help you clear more items at once.
  4. 4.Use the power-up items strategically. Save them for moments when you have a lot of items on the board or when your collection bar is nearly full.
  5. 5.Plan your moves in advance. Try to anticipate how the board will change after each move and set up matches that will help you clear multiple items at once.

Still stuck?

Try a different opening sequence, focus on tray space, or consider boosters.

!Pro Tips

  • •Avoid making random taps. Each move should contribute to clearing items from the board or preventing the collection bar from filling up.
  • •Don't be afraid to take a moment to survey the board. A few seconds of planning can save you from making a costly mistake.
  • •Remember that the goal is to clear all items from the board, not just to fill the collection bar with as many items as possible. Keep your focus on the board and not the bar.
Time-limited offers

Running out of time on Swagbucks or Freecash?

Discover the Zero-Spend Speedrun System. Hit Level 5000+ before your deadline without wasting real money or getting stuck on hard levels.

Unlock Strategy→
10,000+ players have used this guide
Strategy guide

Complete strategy guide — level 1940

If Match Factory Level 1940 has you stuck, the issue almost certainly isn't luck. This mid-game stage has a reliable solution path once you understand the underlying puzzle structure. The walkthrough and tips below are distilled from repeated playthroughs and community input to give you the fastest, most booster-efficient route to the finish.

Level 1940 in Context

Level 1940 sits in the mid-game range of Match Factory, which many players consider the most varied and interesting section of the game. Board layouts here begin introducing compound obstacles — items buried under multiple layers, mixed difficulty clusters, and tighter time pressure on the available moves.

What Makes Level 1940 Distinct

Level 1940 ships with 5 walkthrough steps and 3 pro tips — about 215 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.

If you only remember one thing about Level 1940, remember the order of operations. The board is solvable; it is the sequence that players get wrong.

What Level 1940 Tests

  1. Rim control on Level 1940 — Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
  2. Move sequencing on Level 1940 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  3. Bottom-up clearing on Level 1940 — Starting low matters because bottom-heavy piles release their items in waves. Clear the base and the upper layer loses support, which drops new matches into reach without extra clicks.

How to Start: The Opening Phase

On Level 1940, what you do in the first ten seconds matters more than anything in the middle of the run. Many players jump straight for the most visible or shiniest items — but the better play is to systematically expose the pile.

Target the center-top of the board first. In most Match Factory layouts, the center pile has the highest item density and the most hidden items beneath. By breaking open the center early, you give yourself maximum flexibility for the rest of the level.

After opening the center, look for item clusters — spots where you can see 2 or more of the same type close together. Matching a cluster early locks in a quick 3-item match without consuming tray space for long. These early "free matches" are crucial for maintaining breathing room in your tray.

Tray Management: The Core Skill

The tray in Match Factory holds seven items, and on Level 1940, eight wrong clicks in a row will end your run. The board design deliberately creates situations where items from 4–5 different types are visible but none have a full trio accessible — this is the trap.

Surviving this trap means maintaining tray "breathing room." Always try to keep 2–3 open slots. If your tray is at 5 items, stop picking up new types and focus entirely on completing existing partial matches. This might mean clicking items that seem less exciting (like completing a boring coin match) instead of going after the animated special items — but completing that boring match keeps you alive.

On Level 1940 specifically, watch for the moment around the mid-game when the center pile shifts. Items that were blocked early become accessible, and the temptation to grab everything at once is strongest right here. Stay disciplined.

Mid-Game Strategy

Mid-game on Level 1940 is where most runs either solidify or collapse. By now you've cleared the surface layer and can see roughly half the board's items. The question is: what sequence delivers the most efficient path to a cleared board?

Prioritize items that unblock others. On this board type, there are usually 2–3 "keystone" items that are partially visible but mostly covered by neighbors. Completing the match that includes one of these keystones often triggers a cascade — suddenly 3–4 new items are visible that were completely hidden before.

Another mid-game principle: use the physics engine. Match Factory is a 3D physics simulation, so clearing items from one area causes remaining items to shift and roll. If you're trying to uncover a specific buried item, sometimes matching nearby items (even if that match isn't ideal for your tray plan) causes enough movement to expose what you need.

Step-by-Step Analysis (5 phases)

  1. The final step is a cleanup instruction: "Start by focusing on clearing the items along the…" The rim of the board is an information resource. Reading it tells you which item types are plentiful, and that read is what should decide your first committed match.
  2. The second phase narrows the board: "Pay close attention to the 7-slot collection bar at…" The rim of the board is an information resource. Reading it tells you which item types are plentiful, and that read is what should decide your first committed match.
  3. The mid-phase step is the pivot of the run: "Look for opportunities to create larger matches. Matching four…" The rule with specials is simple: know where the other copies are before you pick one up. Otherwise the shiny piece becomes the reason your bar fills.
  4. This step is easy to misread as optional: "Use the power-up items strategically. Save them for moments…" Think of the bar as a budget: three slots reserved for the trio you are finishing, the rest as working space. Blow the budget early and the rest of the level is damage control.
  5. The opening step sets the tone: "Plan your moves in advance. Try to anticipate how…" Prioritising is the whole skill here: rank the visible item types by how close they are to a trio, then work that list top-down instead of clicking whatever catches your eye.

Booster Strategy

Without a stored difficulty rating for Level 1940, plan the run around what you can observe: how many item types are visible, how deeply the pile is layered, and how quickly your tray fills. Those three readings tell you more about booster need on Level 1940 than any label would.

Practical order of operations for Level 1940: play it clean first, note the exact moment the run goes wrong, then pick the booster that addresses that moment. Blocked access early is a Fan problem. A missing third copy late is a Magnet problem. A single bad click that snowballed is an Undo problem.

Do not stack boosters on one attempt at Level 1940 unless you are close to finishing an event or Swagbucks objective where the coins pay for themselves. On a normal run, one well-timed booster beats three desperate ones, and the coins you save cover several future attempts.

Common Mistakes to Avoid

  1. Picking up a "dead end" item — one where you can only see 1 copy — and holding it for 8+ moves while hunting for the other two.
  2. Clicking the most visually prominent items (shiny, animated) instead of the strategically correct items.
  3. Treating the level as a speed challenge and clicking too fast to plan ahead. Match Factory rewards deliberate play over speed.
  4. Ignoring the center pile in favor of outer-edge items, which are easier to click but often block access to the most important pieces.

Pro Tips Explained

The 3 pro tips above come from the failure patterns that show up repeatedly on Level 1940. Taken together they point at one theme — rim control — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.

Frequently asked questions

What is the best booster to use on Level 1940?

The Fan booster is the most versatile choice for Level 1940. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.

Why do I keep failing Match Factory Level 1940?

The most common reason players repeatedly fail Level 1940 is tray mismanagement in the opening moves. If you pick up items from too many categories before completing any match, the seven-slot tray fills with unmatched pieces and the run is effectively over. Replay it with a single rule: never hold more than three different item types at the same time.

Does the item layout change every time I play Level 1940?

Match Factory uses seeded layouts with minor randomization between attempts. The overall board structure — which item types appear and roughly how many of each — stays the same, but the exact position of buried pieces can shift. That is why a strategy that "almost worked" last time is usually worth retrying rather than abandoning.

That covers Level 1940 end to end: the opening read, the tray rules that keep the run alive, the phase-by-phase sequence, and when a booster is actually worth the coins. Follow the order rather than improvising and the board stops feeling unfair. On to the next one.

Keep going

View all levels

Related Levels

Nearby & Normal

Download Match Factory

Play the official game. We provide the guides, they provide the fun.

Google PlayApp Store

Player Comments

No comments yet. Be the first to share!