Plan your approach to Level 1523
Configuration 1 · Targets, tray management, and time-saving decisions
Your collection plan
Level 1523, Configuration 1 has a 1:45 time limit. Your targets are Can Toss Red × 9; Ying Yang Pink × 6; Dragon Orange × 9; Biscuit White × 12; Text O × 9. There are 189 objects on the board: 45 targets and 144 non-targets. Targets account for 24% of the starting objects.
Which items to distinguish
Watch these target/non-target pairs: Can Toss Red is a target; Can Toss Yellow is not. They share a named item family. Compare their real icons before selecting a partly covered object; clearing the non-target version will not advance that target counter.
The item names also share color labels in these pairs: Ying Yang Pink and Delight Pink; Ying Yang Pink and Pot Pink; Dragon Orange and Toucan Orange. Use the icon's outline as well as its color. These are recognition checks based on item names, rather than a claim that every pair looks equally similar on the board.
Where to focus your opening
You have 5 target types to track. Start with a complete exposed triple, then rescan the surface. Choose the type whose third match you can already identify, instead of opening unfinished sets across Can Toss Red, Ying Yang Pink, Dragon Orange at the same time.
Non-targets make up 76% of this configuration (144 objects). When targets are obscured, look for finishable non-target triples that reveal them. Keep each removal purposeful: a single non-target occupies tray space without completing a set. The counts indicate a large distraction pool, but do not establish where any object is hidden.
How to use the time limit
The 45 target objects require 15 target triples. Dividing the 105-second limit by those triples gives 7.0 seconds per target triple if all time were spent on targets. This is a planning allowance, not a measured completion time; searching and clearing non-targets also use that same clock.
Use short scans rather than long searches for a preferred target. Complete visible sets, then narrow the next scan to types already waiting in your tray. As the clock runs down, use the remaining goal counters to decide which shapes still deserve attention.












