WALKTHROUGH

Match Factory Level 13604 Walkthrough

Detailed steps, unique tips, and video context for Match Factory Level 13604. Source video: Match Factory lvl 13605 #matchfactory.

Text walkthrough available

Follow the 6-step guide and the pro tips below to clear this level.

Watch level 13605 for similar boards

Walkthrough credit: The Just Game Channel

1Quick Steps

  1. 1.Complete Level 13604 by carefully matching all items while managing your collection bar space.
  2. 2.Focus on efficiency - every move counts in challenging levels.
  3. 3.Use the shuffle power-up if you can't find any more visible matches.
  4. 4.Look for hidden items under obstacles or behind other pieces.
  5. 5.Create mental categories for similar-looking items to avoid confusion.
  6. 6.Be prepared to restart if early moves don't go as planned.

Still stuck?

Try a different opening sequence, focus on tray space, or consider boosters.

!Pro Tips

  • •Use all available boosters in combination for the best chance of clearing.
  • •Plan the entire level as a sequence, not individual moves - think four steps ahead.
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Strategy guide

Complete strategy guide — level 13604

If Match Factory Level 13604 has you stuck, the issue almost certainly isn't luck. This endgame stage has a reliable solution path once you understand the underlying puzzle structure. The walkthrough and tips below are distilled from repeated playthroughs and community input to give you the fastest, most booster-efficient route to the finish.

Level 13604 in Context

At Level 13604 the margin for error is thin enough that a single careless pick-up can decide the run. The good news is that the same principles still work — excavation, tray economy, and sequencing — they simply have to be applied without the slack earlier levels provided.

What Makes Level 13604 Distinct

Level 13604 ships with 6 walkthrough steps and 2 pro tips — about 93 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.

None of this requires fast reflexes. Level 13604 rewards a player who reads the pile before clicking, and punishes one who treats the board as a race.

What Level 13604 Tests

  1. Collection-bar economy on Level 13604 — The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
  2. Move sequencing on Level 13604 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  3. Special-item handling on Level 13604 — Special items are worth chasing only after the board is readable. Taken early they eat bar space while their partners are still hidden, which is the opposite of what they are for.

How to Start: The Opening Phase

Level 13604 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.

In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.

Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.

Tray Management: The Core Skill

The tray in Match Factory holds seven items, and on Level 13604, eight wrong clicks in a row will end your run. The board design deliberately creates situations where items from 4–5 different types are visible but none have a full trio accessible — this is the trap.

Surviving this trap means maintaining tray "breathing room." Always try to keep 2–3 open slots. If your tray is at 5 items, stop picking up new types and focus entirely on completing existing partial matches. This might mean clicking items that seem less exciting (like completing a boring coin match) instead of going after the animated special items — but completing that boring match keeps you alive.

On Level 13604 specifically, watch for the moment around the mid-game when the center pile shifts. Items that were blocked early become accessible, and the temptation to grab everything at once is strongest right here. Stay disciplined.

Mid-Game Strategy

The mid-game phase on Level 13604 is when you need to shift from reactive clicking to proactive planning. You've probably got a rough sense of the board layout by now — use that knowledge.

The key mid-game skill is "look-ahead" — instead of clicking the next obvious match, trace 2–3 moves into the future. "If I pick up this yellow star now, what opens up? Can I complete the yellow star match in the next 2 clicks? What does that expose?" Players who think one move at a time in the mid-game almost always find themselves in trouble by the final third of the level.

Also watch for "dead end" item types — items where you can only see 1 copy and there's no way to know where the other two are. Avoid picking these up until you can see all three. Holding a dead-end item in your tray for 8+ moves while hunting for its partners is a classic trap on Level 13604.

Step-by-Step Analysis (6 phases)

  1. The opening step sets the tone: "Complete Level 13604 by carefully matching all items while…" The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
  2. This is where the level starts to tighten: "Focus on efficiency - every move counts in challenging…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  3. The final step is a cleanup instruction: "Use the shuffle power-up if you can't find any…" The rule with specials is simple: know where the other copies are before you pick one up. Otherwise the shiny piece becomes the reason your bar fills.
  4. A later step worth reading carefully: "Look for hidden items under obstacles or behind other…" Treat deeply buried pieces as a future obligation rather than a current target. Note where they are, keep the type in mind, and clear the layer above them before committing slots to it.
  5. This step is easy to misread as optional: "Create mental categories for similar-looking items to avoid confusion." Prioritising is the whole skill here: rank the visible item types by how close they are to a trio, then work that list top-down instead of clicking whatever catches your eye.
  6. The second phase narrows the board: "Be prepared to restart if early moves don't go…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.

Booster Strategy

Level 13604 is best approached as a no-booster run first, with boosters treated as a correction for a specific board state rather than an opening move. That framing matters: players who open with a booster on Level 13604 usually spend it before they know which item types are scarce, which is exactly the information the booster is supposed to buy them.

If you do reach for one on Level 13604, sequence it after a completed match rather than mid-trio. Finishing a match first returns slots to the tray, so the reshuffle or pull that follows can actually be acted on instead of admired.

Keep a rough coin budget for Level 13604: one booster per two attempts is a sane ceiling. If you are spending more than that, the fix is a change in approach — usually committing to fewer item types at once — rather than a bigger spend.

Common Mistakes to Avoid

  1. Refusing to use boosters at all because of coin conservation — sometimes one well-timed Fan booster saves three future attempts.
  2. Leaving corner pieces for last, then discovering they are walled in once the middle of the board has collapsed.
  3. Using a Fan booster when the tray is already 5+ items full — the reshuffled board can't be exploited with no tray room.
  4. Ignoring the center pile in favor of outer-edge items, which are easier to click but often block access to the most important pieces.

Pro Tips Explained

The 2 pro tips above come from the failure patterns that show up repeatedly on Level 13604. Taken together they point at one theme — collection-bar economy — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.

Frequently asked questions

Is there a trick to Match Factory Level 13604?

The closest thing to a trick on Level 13604 is using the physics simulation deliberately. When you complete a match involving pieces that sit next to a buried cluster, the simulation rolls those hidden items into view for free. Aiming matches at pieces that support the pile therefore reveals more than aiming at whichever item happens to be nearest your cursor.

What is the best booster to use on Level 13604?

The Fan booster is the most versatile choice for Level 13604. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.

How many steps does it take to clear Level 13604?

The walkthrough for Level 13604 is broken into 6 phases, backed by 2 pro tips and roughly 93 words of board-specific guidance. An efficient clear generally lands somewhere in the 20–35 move range depending on how the pile settles, and runs that stretch well past that usually indicate a clogged tray rather than bad luck.

That covers Level 13604 end to end: the opening read, the tray rules that keep the run alive, the phase-by-phase sequence, and when a booster is actually worth the coins. Follow the order rather than improvising and the board stops feeling unfair. On to the next one.

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