WALKTHROUGH

Match Factory Level 13590 Walkthrough

Detailed steps, unique tips, and video context for Match Factory Level 13590. Source video: Match Factory lvl 13591 #matchfactory.

Text walkthrough available

Follow the 6-step guide and the pro tips below to clear this level.

Watch level 13591 for similar boards

Walkthrough credit: The Just Game Channel

1Quick Steps

  1. 1.Conquer Level 13590 by scanning the full board and matching items in the most efficient order.
  2. 2.Watch the timer and adjust your pace - speed matters in harder levels.
  3. 3.Work systematically from one side of the board to the other to avoid missing matches.
  4. 4.Manage your collection bar space carefully - never let it fill up completely.
  5. 5.Group similar items visually to speed up your scanning process.
  6. 6.Use power-ups strategically when you're stuck or running low on moves.

Still stuck?

Try a different opening sequence, focus on tray space, or consider boosters.

!Pro Tips

  • •Use all available boosters in combination for the best chance of clearing.
  • •Watch multiple walkthrough videos to compare different strategies before attempting.
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Strategy guide

Complete strategy guide — level 13590

If Match Factory Level 13590 has you stuck, the issue almost certainly isn't luck. This endgame stage has a reliable solution path once you understand the underlying puzzle structure. The walkthrough and tips below are distilled from repeated playthroughs and community input to give you the fastest, most booster-efficient route to the finish.

Level 13590 in Context

Reaching Level 13590 is a genuine achievement — most casual players never get here. These endgame levels demand mastery of everything covered in the game's earlier stages, combined with smarter booster usage and a tighter mental model of 3D physics interactions.

What Makes Level 13590 Distinct

Level 13590 ships with 6 walkthrough steps and 2 pro tips — about 100 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.

None of this requires fast reflexes. Level 13590 rewards a player who reads the pile before clicking, and punishes one who treats the board as a race.

What Level 13590 Tests

  1. Move sequencing on Level 13590 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  2. Time pressure on Level 13590 — Time pressure changes the correct play: under a timer, the fastest legal match usually beats the optimal one, so favour clicks you can make without re-reading the board.
  3. Collection-bar economy on Level 13590 — The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.

How to Start: The Opening Phase

Level 13590 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.

In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.

Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.

Tray Management: The Core Skill

Tray discipline is the single most important skill to bring to Level 13590. Unlike earlier stages where you can recover from a cluttered tray by matching your way out, this level's layout means a full tray is almost certainly a failed run.

Here's the key discipline to practice: commit to finishing one item type before picking up another. If you spot a green bottle and pick it up, your next two clicks should be hunting for the other two green bottles — not grabbing a coin or a red sneaker that caught your eye.

Also pay attention to how deeply buried certain items are. On boards like Level 13590, some item types appear mostly near the bottom of the pile. If you pick up one of them early but can't complete the trio for 10+ moves, you've effectively given up a tray slot for a long time. Prioritize item types that you can see at least two of before you start collecting.

Mid-Game Strategy

Around the halfway mark of Level 13590, the board opens up significantly — and this is both an opportunity and a trap. With more items visible, it's tempting to be aggressive and pick up everything. Resist this.

Instead, use the mid-game opening to take stock and plan. Mentally sort the visible items into two categories: "ready to match" (you can see 3+ of the same type) and "not ready" (you can only see 1 or 2). Your priority queue should be clear: finish all "ready to match" items first, then work on exposing the "not ready" items.

On Level 13590 in particular, there's often a cluster of similar items near the bottom of the board that only becomes accessible in the mid-game. Don't be impatient — trying to dig them out before the board naturally reveals them wastes moves and tray space.

Step-by-Step Analysis (6 phases)

  1. A later step worth reading carefully: "Conquer Level 13590 by scanning the full board and…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  2. This step is easy to misread as optional: "Watch the timer and adjust your pace - speed…" Timed stages reward a narrow focus: pick one item type, finish it, then re-scan. Wide scanning burns the seconds you need for the last two matches.
  3. The second phase narrows the board: "Work systematically from one side of the board to…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  4. This is where the level starts to tighten: "Manage your collection bar space carefully - never let…" Bar discipline beats speed here. Keeping two or three slots free at all times is what turns a losing board into a recoverable one, because it leaves room to react when a buried piece finally appears.
  5. The mid-phase step is the pivot of the run: "Group similar items visually to speed up your scanning…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  6. The final step is a cleanup instruction: "Use power-ups strategically when you're stuck or running low…" The rule with specials is simple: know where the other copies are before you pick one up. Otherwise the shiny piece becomes the reason your bar fills.

Booster Strategy

Without a stored difficulty rating for Level 13590, plan the run around what you can observe: how many item types are visible, how deeply the pile is layered, and how quickly your tray fills. Those three readings tell you more about booster need on Level 13590 than any label would.

Practical order of operations for Level 13590: play it clean first, note the exact moment the run goes wrong, then pick the booster that addresses that moment. Blocked access early is a Fan problem. A missing third copy late is a Magnet problem. A single bad click that snowballed is an Undo problem.

Do not stack boosters on one attempt at Level 13590 unless you are close to finishing an event or Swagbucks objective where the coins pay for themselves. On a normal run, one well-timed booster beats three desperate ones, and the coins you save cover several future attempts.

Common Mistakes to Avoid

  1. Panicking when the tray fills to 5–6 items and making random clicks hoping to get lucky.
  2. Picking up a "dead end" item — one where you can only see 1 copy — and holding it for 8+ moves while hunting for the other two.
  3. Using a Fan booster when the tray is already 5+ items full — the reshuffled board can't be exploited with no tray room.
  4. Clicking the most visually prominent items (shiny, animated) instead of the strategically correct items.

Pro Tips Explained

The 2 pro tips above come from the failure patterns that show up repeatedly on Level 13590. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.

Frequently asked questions

Is there a trick to Match Factory Level 13590?

The closest thing to a trick on Level 13590 is using the physics simulation deliberately. When you complete a match involving pieces that sit next to a buried cluster, the simulation rolls those hidden items into view for free. Aiming matches at pieces that support the pile therefore reveals more than aiming at whichever item happens to be nearest your cursor.

Why do I keep failing Match Factory Level 13590?

The most common reason players repeatedly fail Level 13590 is tray mismanagement in the opening moves. If you pick up items from too many categories before completing any match, the seven-slot tray fills with unmatched pieces and the run is effectively over. Replay it with a single rule: never hold more than three different item types at the same time.

Does the item layout change every time I play Level 13590?

Match Factory uses seeded layouts with minor randomization between attempts. The overall board structure — which item types appear and roughly how many of each — stays the same, but the exact position of buried pieces can shift. That is why a strategy that "almost worked" last time is usually worth retrying rather than abandoning.

That covers Level 13590 end to end: the opening read, the tray rules that keep the run alive, the phase-by-phase sequence, and when a booster is actually worth the coins. Follow the order rather than improvising and the board stops feeling unfair. On to the next one.

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