WALKTHROUGH

Match Factory Level 13370 Walkthrough

Detailed steps, unique tips, and video context for Match Factory Level 13370. Source video: Match Factory lvl 13559 take 2 #MatchFactory #WinnerWinner.

Text walkthrough available

Follow the 6-step guide and the pro tips below to clear this level.

Watch level 13559 for similar boards

Walkthrough credit: The Just Game Channel

1Quick Steps

  1. 1.Level 13370 tests your ability to plan ahead - one wrong tap can block critical matches.
  2. 2.Pay attention to which item types have an odd count - they need priority.
  3. 3.Use the shuffle power-up if you can't find any more visible matches.
  4. 4.Save power-ups for the most challenging moments in the level.
  5. 5.Map out the entire board mentally before making your first move.
  6. 6.Look for items that only appear twice - they form an easy guaranteed match.

Still stuck?

Try a different opening sequence, focus on tray space, or consider boosters.

!Pro Tips

  • •Use all available boosters in combination for the best chance of clearing.
  • •Plan the entire level as a sequence, not individual moves - think four steps ahead.
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Strategy guide

Complete strategy guide — level 13370

Level 13370 in Match Factory demands more than just fast tapping — it demands a clear mental model of item priority and tray discipline. As a endgame stage, it sits in that frustrating range where boosters feel wasteful but brute-forcing it without strategy rarely works either. Let's walk through the optimal approach.

Level 13370 in Context

Level 13370 is endgame territory. At this point in your Match Factory journey, you've seen every board element the game has to offer — the challenge now is executing known strategies with precision under increasingly difficult constraints.

What Makes Level 13370 Distinct

Level 13370 ships with 6 walkthrough steps and 2 pro tips — about 104 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.

If you only remember one thing about Level 13370, remember the order of operations. The board is solvable; it is the sequence that players get wrong.

What Level 13370 Tests

  1. Move sequencing on Level 13370 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  2. Special-item handling on Level 13370 — Special items are worth chasing only after the board is readable. Taken early they eat bar space while their partners are still hidden, which is the opposite of what they are for.
  3. Rim control on Level 13370 — Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.

How to Start: The Opening Phase

On Level 13370, what you do in the first ten seconds matters more than anything in the middle of the run. Many players jump straight for the most visible or shiniest items — but the better play is to systematically expose the pile.

Target the center-top of the board first. In most Match Factory layouts, the center pile has the highest item density and the most hidden items beneath. By breaking open the center early, you give yourself maximum flexibility for the rest of the level.

After opening the center, look for item clusters — spots where you can see 2 or more of the same type close together. Matching a cluster early locks in a quick 3-item match without consuming tray space for long. These early "free matches" are crucial for maintaining breathing room in your tray.

Tray Management: The Core Skill

The seven-slot tray is the heart of every Match Factory battle, and Level 13370 is no exception. The most common reason players fail this level is a clogged tray — they pick up items from too many different categories before completing any match, until the tray fills with seven mismatched pieces and the run is over.

The rule of thumb: never have more than three different item types in your tray at once. If you already have two red apples, the third click should be on another red apple, not a blue toy. Resist the urge to "collect first, match later." On Level 13370 the board can look deceptively open early on, making it tempting to grab items at random. Don't fall for it.

A practical trick: mentally label each tray slot before you click. Ask yourself "does this click complete a match or get me closer to one?" If the honest answer is no, skip it and find a click that does.

Mid-Game Strategy

Mid-game on Level 13370 is where most runs either solidify or collapse. By now you've cleared the surface layer and can see roughly half the board's items. The question is: what sequence delivers the most efficient path to a cleared board?

Prioritize items that unblock others. On this board type, there are usually 2–3 "keystone" items that are partially visible but mostly covered by neighbors. Completing the match that includes one of these keystones often triggers a cascade — suddenly 3–4 new items are visible that were completely hidden before.

Another mid-game principle: use the physics engine. Match Factory is a 3D physics simulation, so clearing items from one area causes remaining items to shift and roll. If you're trying to uncover a specific buried item, sometimes matching nearby items (even if that match isn't ideal for your tray plan) causes enough movement to expose what you need.

Step-by-Step Analysis (6 phases)

  1. A later step worth reading carefully: "Level 13370 tests your ability to plan ahead -…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  2. The second phase narrows the board: "Pay attention to which item types have an odd…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  3. This step is easy to misread as optional: "Use the shuffle power-up if you can't find any…" The rule with specials is simple: know where the other copies are before you pick one up. Otherwise the shiny piece becomes the reason your bar fills.
  4. The opening step sets the tone: "Save power-ups for the most challenging moments in the…" Special items often sit near the surface, which makes them tempting decoys. Clear the ordinary pieces around them first so the payoff actually lands.
  5. The final step is a cleanup instruction: "Map out the entire board mentally before making your…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  6. The mid-phase step is the pivot of the run: "Look for items that only appear twice - they…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.

Booster Strategy

Without a stored difficulty rating for Level 13370, plan the run around what you can observe: how many item types are visible, how deeply the pile is layered, and how quickly your tray fills. Those three readings tell you more about booster need on Level 13370 than any label would.

Practical order of operations for Level 13370: play it clean first, note the exact moment the run goes wrong, then pick the booster that addresses that moment. Blocked access early is a Fan problem. A missing third copy late is a Magnet problem. A single bad click that snowballed is an Undo problem.

Do not stack boosters on one attempt at Level 13370 unless you are close to finishing an event or Swagbucks objective where the coins pay for themselves. On a normal run, one well-timed booster beats three desperate ones, and the coins you save cover several future attempts.

Common Mistakes to Avoid

  1. Picking up a "dead end" item — one where you can only see 1 copy — and holding it for 8+ moves while hunting for the other two.
  2. Ignoring the center pile in favor of outer-edge items, which are easier to click but often block access to the most important pieces.
  3. Neglecting to use the Undo button after a clear tray mistake. One Undo used immediately can save an entire run.
  4. Giving up before the mid-game reveal. Many Match Factory levels look impossible until the surface pile clears, at which point they become manageable.

Pro Tips Explained

The 2 pro tips above come from the failure patterns that show up repeatedly on Level 13370. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.

Frequently asked questions

Does the item layout change every time I play Level 13370?

Match Factory uses seeded layouts with minor randomization between attempts. The overall board structure — which item types appear and roughly how many of each — stays the same, but the exact position of buried pieces can shift. That is why a strategy that "almost worked" last time is usually worth retrying rather than abandoning.

Is Match Factory Level 13370 beatable without boosters?

Yes — Level 13370 sits in the endgame band of the game, and its 6-step walkthrough is designed to be followed without spending coins. The key is tray discipline: never collect from more than two or three item categories at once, and prioritize completing existing partial matches over picking up new items. Follow the step order above rather than improvising, because on this board the sequence matters more than raw speed.

What should I focus on first in Level 13370?

Start with visibility, not matches. Level 13370 hides part of its item distribution under the surface layer, so your first job is to expose enough of the board to know which types are plentiful. Once you can see two copies of a type, that type becomes a safe commitment; until then, treat every pick-up as a slot you may not get back.

That covers Level 13370 end to end: the opening read, the tray rules that keep the run alive, the phase-by-phase sequence, and when a booster is actually worth the coins. Follow the order rather than improvising and the board stops feeling unfair. On to the next one.

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