WALKTHROUGH

Match Factory Level 13310 Walkthrough

Detailed steps, unique tips, and video context for Match Factory Level 13310. Source video: Match Factory lvl 13559 take 2 #MatchFactory #WinnerWinner.

Text walkthrough available

Follow the 6-step guide and the pro tips below to clear this level.

Watch level 13559 for similar boards

Walkthrough credit: The Just Game Channel

1Quick Steps

  1. 1.Level 13310 tests your ability to plan ahead - one wrong tap can block critical matches.
  2. 2.Prioritize clearing items that appear most frequently on the board.
  3. 3.Focus on the bottom layer items in multi-layer boards to clear space faster.
  4. 4.Pay attention to which item types have an odd count - they need priority.
  5. 5.Clear locked or frozen items as soon as possible to expand your options.
  6. 6.Be prepared to restart if early moves don't go as planned.

Still stuck?

Try a different opening sequence, focus on tray space, or consider boosters.

!Pro Tips

  • •If the board feels impossible, it may depend on clearing one specific item first.
  • •Watch multiple walkthrough videos to compare different strategies before attempting.
Time-limited offers

Running out of time on Swagbucks or Freecash?

Discover the Zero-Spend Speedrun System. Hit Level 5000+ before your deadline without wasting real money or getting stuck on hard levels.

Unlock Strategy→
10,000+ players have used this guide
Strategy guide

Complete strategy guide — level 13310

Level 13310 in Match Factory demands more than just fast tapping — it demands a clear mental model of item priority and tray discipline. As a endgame stage, it sits in that frustrating range where boosters feel wasteful but brute-forcing it without strategy rarely works either. Let's walk through the optimal approach.

Level 13310 in Context

Reaching Level 13310 is a genuine achievement — most casual players never get here. These endgame levels demand mastery of everything covered in the game's earlier stages, combined with smarter booster usage and a tighter mental model of 3D physics interactions.

What Makes Level 13310 Distinct

Level 13310 ships with 6 walkthrough steps and 2 pro tips — about 101 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.

None of this requires fast reflexes. Level 13310 rewards a player who reads the pile before clicking, and punishes one who treats the board as a race.

What Level 13310 Tests

  1. Move sequencing on Level 13310 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  2. Rim control on Level 13310 — Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
  3. Bottom-up clearing on Level 13310 — Starting low matters because bottom-heavy piles release their items in waves. Clear the base and the upper layer loses support, which drops new matches into reach without extra clicks.

How to Start: The Opening Phase

Level 13310 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.

In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.

Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.

Tray Management: The Core Skill

The seven-slot tray is the heart of every Match Factory battle, and Level 13310 is no exception. The most common reason players fail this level is a clogged tray — they pick up items from too many different categories before completing any match, until the tray fills with seven mismatched pieces and the run is over.

The rule of thumb: never have more than three different item types in your tray at once. If you already have two red apples, the third click should be on another red apple, not a blue toy. Resist the urge to "collect first, match later." On Level 13310 the board can look deceptively open early on, making it tempting to grab items at random. Don't fall for it.

A practical trick: mentally label each tray slot before you click. Ask yourself "does this click complete a match or get me closer to one?" If the honest answer is no, skip it and find a click that does.

Mid-Game Strategy

Mid-game on Level 13310 is where most runs either solidify or collapse. By now you've cleared the surface layer and can see roughly half the board's items. The question is: what sequence delivers the most efficient path to a cleared board?

Prioritize items that unblock others. On this board type, there are usually 2–3 "keystone" items that are partially visible but mostly covered by neighbors. Completing the match that includes one of these keystones often triggers a cascade — suddenly 3–4 new items are visible that were completely hidden before.

Another mid-game principle: use the physics engine. Match Factory is a 3D physics simulation, so clearing items from one area causes remaining items to shift and roll. If you're trying to uncover a specific buried item, sometimes matching nearby items (even if that match isn't ideal for your tray plan) causes enough movement to expose what you need.

Step-by-Step Analysis (6 phases)

  1. This is where the level starts to tighten: "Level 13310 tests your ability to plan ahead -…" Prioritising is the whole skill here: rank the visible item types by how close they are to a trio, then work that list top-down instead of clicking whatever catches your eye.
  2. The second phase narrows the board: "Prioritize clearing items that appear most frequently on the…" Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
  3. The final step is a cleanup instruction: "Focus on the bottom layer items in multi-layer boards…" The lower rows are where the board keeps its tempo. If you let them sit while picking at the top, you spend the mid-game unpicking a pile that should already be gone.
  4. This step is easy to misread as optional: "Pay attention to which item types have an odd…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
  5. The mid-phase step is the pivot of the run: "Clear locked or frozen items as soon as possible…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
  6. The opening step sets the tone: "Be prepared to restart if early moves don't go…" Prioritising is the whole skill here: rank the visible item types by how close they are to a trio, then work that list top-down instead of clicking whatever catches your eye.

Booster Strategy

Without a stored difficulty rating for Level 13310, plan the run around what you can observe: how many item types are visible, how deeply the pile is layered, and how quickly your tray fills. Those three readings tell you more about booster need on Level 13310 than any label would.

Practical order of operations for Level 13310: play it clean first, note the exact moment the run goes wrong, then pick the booster that addresses that moment. Blocked access early is a Fan problem. A missing third copy late is a Magnet problem. A single bad click that snowballed is an Undo problem.

Do not stack boosters on one attempt at Level 13310 unless you are close to finishing an event or Swagbucks objective where the coins pay for themselves. On a normal run, one well-timed booster beats three desperate ones, and the coins you save cover several future attempts.

Common Mistakes to Avoid

  1. Ignoring the center pile in favor of outer-edge items, which are easier to click but often block access to the most important pieces.
  2. Picking up items from too many different categories in the opening moves, filling the tray with unmatched pairs.
  3. Giving up before the mid-game reveal. Many Match Factory levels look impossible until the surface pile clears, at which point they become manageable.
  4. Treating the level as a speed challenge and clicking too fast to plan ahead. Match Factory rewards deliberate play over speed.

Pro Tips Explained

The 2 pro tips above come from the failure patterns that show up repeatedly on Level 13310. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.

Frequently asked questions

Is there a trick to Match Factory Level 13310?

The closest thing to a trick on Level 13310 is using the physics simulation deliberately. When you complete a match involving pieces that sit next to a buried cluster, the simulation rolls those hidden items into view for free. Aiming matches at pieces that support the pile therefore reveals more than aiming at whichever item happens to be nearest your cursor.

What is the best booster to use on Level 13310?

The Fan booster is the most versatile choice for Level 13310. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.

How many steps does it take to clear Level 13310?

The walkthrough for Level 13310 is broken into 6 phases, backed by 2 pro tips and roughly 101 words of board-specific guidance. An efficient clear generally lands somewhere in the 20–35 move range depending on how the pile settles, and runs that stretch well past that usually indicate a clogged tray rather than bad luck.

That covers Level 13310 end to end: the opening read, the tray rules that keep the run alive, the phase-by-phase sequence, and when a booster is actually worth the coins. Follow the order rather than improvising and the board stops feeling unfair. On to the next one.

Keep going

View all levels

Related Levels

Nearby & Normal

Download Match Factory

Play the official game. We provide the guides, they provide the fun.

Google PlayApp Store

Player Comments

No comments yet. Be the first to share!