Detailed steps, unique tips, and video context for Match Factory Level 13013. Source video: Match Factory lvl 13559 take 2 #MatchFactory #WinnerWinner.
1Quick Steps
- 1.Conquer Level 13013 by scanning the full board and matching items in the most efficient order.
- 2.Look for items that only appear twice - they form an easy guaranteed match.
- 3.Plan several moves ahead to avoid getting stuck with unmatchable items.
- 4.Look for hidden items under obstacles or behind other pieces.
- 5.Avoid tapping too fast - misclicks waste valuable collection bar slots.
- 6.When multiple matches are possible, choose the one that reveals more items.
Still stuck?
Try a different opening sequence, focus on tray space, or consider boosters.
!Pro Tips
- •Watch multiple walkthrough videos to compare different strategies before attempting.
- •Use all available boosters in combination for the best chance of clearing.
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Unlock Strategy→Complete strategy guide — level 13013
Match Factory Level 13013 represents a classic endgame-tier challenge: plenty of items on the board, but tight tray space and hidden dependencies that punish random clicking. This guide covers the opening strategy, mid-game tray management, and the specific moves players most often get wrong on this level.
Level 13013 in Context
Level 13013 is endgame territory. At this point in your Match Factory journey, you've seen every board element the game has to offer — the challenge now is executing known strategies with precision under increasingly difficult constraints.
What Makes Level 13013 Distinct
Level 13013 ships with 6 walkthrough steps and 2 pro tips — about 96 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.
Everything below is written for the board as it stands at the start of a run. If the pile settles differently for you, keep the principles and adjust the specifics.
What Level 13013 Tests
- Move sequencing on Level 13013 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- Layered burial on Level 13013 — Buried items are the level's pacing mechanism: the board deliberately hides part of each item type so you cannot finish a trio without doing excavation work first.
- Collection-bar economy on Level 13013 — The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
How to Start: The Opening Phase
On Level 13013, what you do in the first ten seconds matters more than anything in the middle of the run. Many players jump straight for the most visible or shiniest items — but the better play is to systematically expose the pile.
Target the center-top of the board first. In most Match Factory layouts, the center pile has the highest item density and the most hidden items beneath. By breaking open the center early, you give yourself maximum flexibility for the rest of the level.
After opening the center, look for item clusters — spots where you can see 2 or more of the same type close together. Matching a cluster early locks in a quick 3-item match without consuming tray space for long. These early "free matches" are crucial for maintaining breathing room in your tray.
Tray Management: The Core Skill
The tray in Match Factory holds seven items, and on Level 13013, eight wrong clicks in a row will end your run. The board design deliberately creates situations where items from 4–5 different types are visible but none have a full trio accessible — this is the trap.
Surviving this trap means maintaining tray "breathing room." Always try to keep 2–3 open slots. If your tray is at 5 items, stop picking up new types and focus entirely on completing existing partial matches. This might mean clicking items that seem less exciting (like completing a boring coin match) instead of going after the animated special items — but completing that boring match keeps you alive.
On Level 13013 specifically, watch for the moment around the mid-game when the center pile shifts. Items that were blocked early become accessible, and the temptation to grab everything at once is strongest right here. Stay disciplined.
Mid-Game Strategy
The mid-game phase on Level 13013 is when you need to shift from reactive clicking to proactive planning. You've probably got a rough sense of the board layout by now — use that knowledge.
The key mid-game skill is "look-ahead" — instead of clicking the next obvious match, trace 2–3 moves into the future. "If I pick up this yellow star now, what opens up? Can I complete the yellow star match in the next 2 clicks? What does that expose?" Players who think one move at a time in the mid-game almost always find themselves in trouble by the final third of the level.
Also watch for "dead end" item types — items where you can only see 1 copy and there's no way to know where the other two are. Avoid picking these up until you can see all three. Holding a dead-end item in your tray for 8+ moves while hunting for its partners is a classic trap on Level 13013.
Step-by-Step Analysis (6 phases)
- The opening step sets the tone: "Conquer Level 13013 by scanning the full board and…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
- This is where the level starts to tighten: "Look for items that only appear twice - they…" Planning clicks in advance is not slow play — on a board with this much hidden information it is the only way to avoid spending slots on items you cannot finish.
- This step is easy to misread as optional: "Plan several moves ahead to avoid getting stuck with…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- The mid-phase step is the pivot of the run: "Look for hidden items under obstacles or behind other…" Anything covered by two or more pieces should wait. Committing to a buried type too early is how a tray ends up holding two items it cannot complete.
- A later step worth reading carefully: "Avoid tapping too fast - misclicks waste valuable collection…" The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
- The second phase narrows the board: "When multiple matches are possible, choose the one that…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
Booster Strategy
Without a stored difficulty rating for Level 13013, plan the run around what you can observe: how many item types are visible, how deeply the pile is layered, and how quickly your tray fills. Those three readings tell you more about booster need on Level 13013 than any label would.
Practical order of operations for Level 13013: play it clean first, note the exact moment the run goes wrong, then pick the booster that addresses that moment. Blocked access early is a Fan problem. A missing third copy late is a Magnet problem. A single bad click that snowballed is an Undo problem.
Do not stack boosters on one attempt at Level 13013 unless you are close to finishing an event or Swagbucks objective where the coins pay for themselves. On a normal run, one well-timed booster beats three desperate ones, and the coins you save cover several future attempts.
Common Mistakes to Avoid
- Clicking the most visually prominent items (shiny, animated) instead of the strategically correct items.
- Panicking when the tray fills to 5–6 items and making random clicks hoping to get lucky.
- Matching single items on empty parts of the board instead of aiming every pick-up at something that is blocking access.
- Refusing to use boosters at all because of coin conservation — sometimes one well-timed Fan booster saves three future attempts.
Pro Tips Explained
The 2 pro tips above come from the failure patterns that show up repeatedly on Level 13013. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.
Frequently asked questions
What should I focus on first in Level 13013?
Start with visibility, not matches. Level 13013 hides part of its item distribution under the surface layer, so your first job is to expose enough of the board to know which types are plentiful. Once you can see two copies of a type, that type becomes a safe commitment; until then, treat every pick-up as a slot you may not get back.
What's the fastest way to beat Level 13013 without watching a video?
The fastest text-only approach for Level 13013: spend the first eight clicks excavating rather than matching, identify the two or three item types you can see the most of, complete those trios in full before touching anything else, then let the physics settle and reassess. This disciplined loop clears most Match Factory boards without a video guide.
What is the best booster to use on Level 13013?
The Fan booster is the most versatile choice for Level 13013. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.
With this guide in hand, you have everything you need to tackle Level 13013 systematically. The strategies covered here — opening excavation, tray discipline, mid-game sequencing, and smart booster timing — aren't just for this level. They're the foundational skills that will carry you through everything ahead in Match Factory. Apply them consistently and the wins will follow.
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