Detailed steps, unique tips, and video context for Match Factory Level 11696. Source video: Match Factory lvl 13559 take 2 #MatchFactory #WinnerWinner.
1Quick Steps
- 1.Complete Level 11696 by carefully matching all items while managing your collection bar space.
- 2.Be prepared to restart if early moves don't go as planned.
- 3.Keep the collection bar in mind - avoid filling it completely before finding all matches.
- 4.Keep at least one empty slot in your collection bar as insurance.
- 5.Map out the entire board mentally before making your first move.
- 6.Focus on clearing items from the top of stacked piles first to reveal hidden matches.
Still stuck?
Try a different opening sequence, focus on tray space, or consider boosters.
!Pro Tips
- •Plan the entire level as a sequence, not individual moves - think four steps ahead.
- •If the board feels impossible, it may depend on clearing one specific item first.
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Unlock Strategy→Complete strategy guide — level 11696
Match Factory Level 11696 is one of those endgame puzzles that looks manageable at first glance but quickly reveals hidden complexity once you start moving pieces. Players who rush through the opening moves without a plan almost always find themselves with a full tray and no clear path forward. This guide breaks down exactly what you need to know to clear it efficiently on your next attempt.
Level 11696 in Context
At Level 11696 the margin for error is thin enough that a single careless pick-up can decide the run. The good news is that the same principles still work — excavation, tray economy, and sequencing — they simply have to be applied without the slack earlier levels provided.
What Makes Level 11696 Distinct
Level 11696 ships with 6 walkthrough steps and 2 pro tips — about 107 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.
If you only remember one thing about Level 11696, remember the order of operations. The board is solvable; it is the sequence that players get wrong.
What Level 11696 Tests
- Collection-bar economy on Level 11696 — The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
- Move sequencing on Level 11696 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- Rim control on Level 11696 — Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
How to Start: The Opening Phase
Level 11696 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.
In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.
Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.
Tray Management: The Core Skill
The seven-slot tray is the heart of every Match Factory battle, and Level 11696 is no exception. The most common reason players fail this level is a clogged tray — they pick up items from too many different categories before completing any match, until the tray fills with seven mismatched pieces and the run is over.
The rule of thumb: never have more than three different item types in your tray at once. If you already have two red apples, the third click should be on another red apple, not a blue toy. Resist the urge to "collect first, match later." On Level 11696 the board can look deceptively open early on, making it tempting to grab items at random. Don't fall for it.
A practical trick: mentally label each tray slot before you click. Ask yourself "does this click complete a match or get me closer to one?" If the honest answer is no, skip it and find a click that does.
Mid-Game Strategy
Mid-game on Level 11696 is where most runs either solidify or collapse. By now you've cleared the surface layer and can see roughly half the board's items. The question is: what sequence delivers the most efficient path to a cleared board?
Prioritize items that unblock others. On this board type, there are usually 2–3 "keystone" items that are partially visible but mostly covered by neighbors. Completing the match that includes one of these keystones often triggers a cascade — suddenly 3–4 new items are visible that were completely hidden before.
Another mid-game principle: use the physics engine. Match Factory is a 3D physics simulation, so clearing items from one area causes remaining items to shift and roll. If you're trying to uncover a specific buried item, sometimes matching nearby items (even if that match isn't ideal for your tray plan) causes enough movement to expose what you need.
Step-by-Step Analysis (6 phases)
- Step 1 is the one most players skip: "Complete Level 11696 by carefully matching all items while…" Bar discipline beats speed here. Keeping two or three slots free at all times is what turns a losing board into a recoverable one, because it leaves room to react when a buried piece finally appears.
- This is where the level starts to tighten: "Be prepared to restart if early moves don't go…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- A later step worth reading carefully: "Keep the collection bar in mind - avoid filling…" Bar discipline beats speed here. Keeping two or three slots free at all times is what turns a losing board into a recoverable one, because it leaves room to react when a buried piece finally appears.
- The opening step sets the tone: "Keep at least one empty slot in your collection…" Bar discipline beats speed here. Keeping two or three slots free at all times is what turns a losing board into a recoverable one, because it leaves room to react when a buried piece finally appears.
- This step is easy to misread as optional: "Map out the entire board mentally before making your…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- The second phase narrows the board: "Focus on clearing items from the top of stacked…" Outer pieces are the ones you can see but usually should not take first. Use them as a reserve so that when the tray needs a quick completion you already know where the third copy sits.
Booster Strategy
Because Level 11696 has no difficulty rating attached, the safest assumption is that it sits near the middle of the curve: beatable with a clean run, frustrating with a careless one. Boosters exist to convert the second case into the first.
If you decide to use one on Level 11696, pick the moment deliberately. The best windows are right after a completed trio, when your tray has room, or right before a cluster you know is blocking a whole item type. Both are moments where the board state is simple enough to evaluate the result.
Track what you spend on Level 11696 across attempts. Two attempts with one booster each usually beats five attempts with none, but only if the booster is aimed at the actual failure — otherwise you are paying coins to repeat the same mistake with a different layout.
Common Mistakes to Avoid
- Panicking when the tray fills to 5–6 items and making random clicks hoping to get lucky.
- Starting the run without a mental plan for which item types to prioritize. The first 5 clicks should be intentional, not random.
- Neglecting to use the Undo button after a clear tray mistake. One Undo used immediately can save an entire run.
- Picking up a "dead end" item — one where you can only see 1 copy — and holding it for 8+ moves while hunting for the other two.
Pro Tips Explained
The 2 pro tips above come from the failure patterns that show up repeatedly on Level 11696. Taken together they point at one theme — collection-bar economy — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.
Frequently asked questions
Is Match Factory Level 11696 beatable without boosters?
Yes — Level 11696 sits in the endgame band of the game, and its 6-step walkthrough is designed to be followed without spending coins. The key is tray discipline: never collect from more than two or three item categories at once, and prioritize completing existing partial matches over picking up new items. Follow the step order above rather than improvising, because on this board the sequence matters more than raw speed.
How many steps does it take to clear Level 11696?
The walkthrough for Level 11696 is broken into 6 phases, backed by 2 pro tips and roughly 107 words of board-specific guidance. An efficient clear generally lands somewhere in the 20–35 move range depending on how the pile settles, and runs that stretch well past that usually indicate a clogged tray rather than bad luck.
What is the best booster to use on Level 11696?
The Fan booster is the most versatile choice for Level 11696. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.
That covers Level 11696 end to end: the opening read, the tray rules that keep the run alive, the phase-by-phase sequence, and when a booster is actually worth the coins. Follow the order rather than improvising and the board stops feeling unfair. On to the next one.
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