Detailed steps, unique tips, and video context for Match Factory Level 10138. Source video: Match Factory lvl 13559 take 2 #MatchFactory #WinnerWinner.
1Quick Steps
- 1.In Level 10138, plan your moves wisely to match all items before running out of bar space.
- 2.Match three identical items in the collection bar to clear them and earn points.
- 3.Look for groups of three identical items and tap them in sequence to clear them from the board.
- 4.Focus on the bottom layer items in multi-layer boards to clear space faster.
- 5.Look for hidden items under obstacles or behind other pieces.
- 6.Use combo strategies to clear multiple sets of items quickly.
Still stuck?
Try a different opening sequence, focus on tray space, or consider boosters.
!Pro Tips
- •Plan the entire level as a sequence, not individual moves - think four steps ahead.
- •If the board feels impossible, it may depend on clearing one specific item first.
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Unlock Strategy→Complete strategy guide — level 10138
Level 10138 in Match Factory demands more than just fast tapping — it demands a clear mental model of item priority and tray discipline. As a endgame stage, it sits in that frustrating range where boosters feel wasteful but brute-forcing it without strategy rarely works either. Let's walk through the optimal approach.
Level 10138 in Context
At Level 10138 the margin for error is thin enough that a single careless pick-up can decide the run. The good news is that the same principles still work — excavation, tray economy, and sequencing — they simply have to be applied without the slack earlier levels provided.
What Makes Level 10138 Distinct
Level 10138 ships with 6 walkthrough steps and 2 pro tips — about 111 words of board-specific guidance. Reading those first is worth more than any general advice, because they describe this exact pile rather than Match Factory in general.
If you only remember one thing about Level 10138, remember the order of operations. The board is solvable; it is the sequence that players get wrong.
What Level 10138 Tests
- Move sequencing on Level 10138 — This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- Collection-bar economy on Level 10138 — The collection bar is the real clock on this level — not the move count. Every pick-up that does not move a trio closer to completion is effectively a lost slot, and slots are the resource you are actually managing.
- Trio completion on Level 10138 — Grouping into threes is where the score and the board state both move. A completed trio returns slots to you, which is the only way to keep playing a tightening board.
How to Start: The Opening Phase
Level 10138 has a specific opening sequence that experienced players learn through trial and error. The key insight is that the first wave of visible items is a decoy — the "real" level hides under the surface pile.
In the opening, prioritize any clicks that reveal hidden items over clicks that just pick up already-visible ones. On most Match Factory boards, this means clicking items from the center-bottom of the pile rather than the outer ring, since central items are usually resting on top of others.
Spend your first 5 clicks purely on "excavation" — revealing buried items. Then take stock of what you can see and plan your first complete match. This two-phase opening (excavate, then match) consistently outperforms random clicking or greedy item collection from the start.
Tray Management: The Core Skill
Tray discipline is the single most important skill to bring to Level 10138. Unlike earlier stages where you can recover from a cluttered tray by matching your way out, this level's layout means a full tray is almost certainly a failed run.
Here's the key discipline to practice: commit to finishing one item type before picking up another. If you spot a green bottle and pick it up, your next two clicks should be hunting for the other two green bottles — not grabbing a coin or a red sneaker that caught your eye.
Also pay attention to how deeply buried certain items are. On boards like Level 10138, some item types appear mostly near the bottom of the pile. If you pick up one of them early but can't complete the trio for 10+ moves, you've effectively given up a tray slot for a long time. Prioritize item types that you can see at least two of before you start collecting.
Mid-Game Strategy
Around the halfway mark of Level 10138, the board opens up significantly — and this is both an opportunity and a trap. With more items visible, it's tempting to be aggressive and pick up everything. Resist this.
Instead, use the mid-game opening to take stock and plan. Mentally sort the visible items into two categories: "ready to match" (you can see 3+ of the same type) and "not ready" (you can only see 1 or 2). Your priority queue should be clear: finish all "ready to match" items first, then work on exposing the "not ready" items.
On Level 10138 in particular, there's often a cluster of similar items near the bottom of the board that only becomes accessible in the mid-game. Don't be impatient — trying to dig them out before the board naturally reveals them wastes moves and tray space.
Step-by-Step Analysis (6 phases)
- This is where the level starts to tighten: "In Level 10138, plan your moves wisely to match…" This step is about sequencing, and sequencing is what separates a two-attempt clear from a ten-attempt clear on a board like this.
- Step 2 is the one most players skip: "Match three identical items in the collection bar to…" Bar discipline beats speed here. Keeping two or three slots free at all times is what turns a losing board into a recoverable one, because it leaves room to react when a buried piece finally appears.
- This step is easy to misread as optional: "Look for groups of three identical items and tap…" Colour-first triage keeps the board legible. Once you know which two or three colours dominate the visible pile, every click has an obvious best answer.
- The second phase narrows the board: "Focus on the bottom layer items in multi-layer boards…" The lower rows are where the board keeps its tempo. If you let them sit while picking at the top, you spend the mid-game unpicking a pile that should already be gone.
- The opening step sets the tone: "Look for hidden items under obstacles or behind other…" Buried items are the level's pacing mechanism: the board deliberately hides part of each item type so you cannot finish a trio without doing excavation work first.
- A later step worth reading carefully: "Use combo strategies to clear multiple sets of items…" When a level rewards chains, plan two matches ahead: the first match should be the one that unlocks the second, even if it is the less obvious pick.
Booster Strategy
Level 10138 is best approached as a no-booster run first, with boosters treated as a correction for a specific board state rather than an opening move. That framing matters: players who open with a booster on Level 10138 usually spend it before they know which item types are scarce, which is exactly the information the booster is supposed to buy them.
If you do reach for one on Level 10138, sequence it after a completed match rather than mid-trio. Finishing a match first returns slots to the tray, so the reshuffle or pull that follows can actually be acted on instead of admired.
Keep a rough coin budget for Level 10138: one booster per two attempts is a sane ceiling. If you are spending more than that, the fix is a change in approach — usually committing to fewer item types at once — rather than a bigger spend.
Common Mistakes to Avoid
- Matching single items on empty parts of the board instead of aiming every pick-up at something that is blocking access.
- Panicking when the tray fills to 5–6 items and making random clicks hoping to get lucky.
- Picking up items from too many different categories in the opening moves, filling the tray with unmatched pairs.
- Leaving corner pieces for last, then discovering they are walled in once the middle of the board has collapsed.
Pro Tips Explained
The 2 pro tips above come from the failure patterns that show up repeatedly on Level 10138. Taken together they point at one theme — move sequencing — which is the skill this particular board is really testing. Read them as a checklist before your next attempt rather than as background reading.
Frequently asked questions
What's the fastest way to beat Level 10138 without watching a video?
The fastest text-only approach for Level 10138: spend the first eight clicks excavating rather than matching, identify the two or three item types you can see the most of, complete those trios in full before touching anything else, then let the physics settle and reassess. This disciplined loop clears most Match Factory boards without a video guide.
What is the best booster to use on Level 10138?
The Fan booster is the most versatile choice for Level 10138. Use it during the mid-game when your tray has two or fewer items and the board layout has turned unfavourable. The Magnet booster is the better secondary option when you are missing the third copy of a type that seems permanently buried. Never fire either one into a nearly full tray — the board changes and you have no room to react.
Is there a trick to Match Factory Level 10138?
The closest thing to a trick on Level 10138 is using the physics simulation deliberately. When you complete a match involving pieces that sit next to a buried cluster, the simulation rolls those hidden items into view for free. Aiming matches at pieces that support the pile therefore reveals more than aiming at whichever item happens to be nearest your cursor.
Don't get discouraged if Level 10138 takes a few attempts — even with the optimal strategy, some board randomization means not every run comes together. The key is learning something from each failed attempt: did the tray fill up too early? Did you miss the mid-game item cascade? Use each run as data, refine your approach, and the clear will come.
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